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1 December 2015

Released: LoSt v.8 «Still Life»

I decided to release the game in its current state, This is version 8, titled «Still Life». Hopefully, someone might have interest in trying it, just to stifle their own curiosity, and perhaps to leave a comment or two.

Get your fresh bloodshed here:
Windows executable
Python sources

(Linux users: Apologies for delayed Deb package this time. I'll put it up shortly; in the meantime, Linux and Mac users can quite easily run the game from source, by following the readme inside the archive.)

Save files are not backwards compatible. This even goes for the configuration file, so if you're reinstalling LoSt, your safest bet is just to delete your old configuration folder (named ".LoSt" and contained in your home directory).

«Still Life» is very much a pre-alpha release. Compared to the last version, which featured a dungeon and a win condition, I've rolled back to something even less reminiscent of a real game! Let's hope the one step backwards precedes a leap onwards … Highlights of «Still Life» include randomized species of plants and animals, basic overworld generation, and snazzier graphics (with configurable resolution and animation options).

There have been a lot of changes behind the scenes, which will make it easier to add more content to the game from now on. I guess the basic setting will take shape within a release or two, and hope to start working on humans in the next release. Implementing NPCs will entail getting more or the basic engine in place, including speech, trade and bounties (quests).

Comments welcome

I'd be happy for any comments, even (especially) if it's just that someone didn't get the game to work or didn't understand how to play it. At the current point, I'm curious as to how people find the interface and combat system, both of which are quite unconventional.

Ideas and requests for content and features will be given high priority, as a carrot for those interested in the further development of LoSt. At the current point, the game is a bit lacking in theme. There are not many objects to find, and practically no lore. Also, the random animal species doesn't yet yield really memorable creatures. I'm sure the animals will get some more personality once text descriptions are added, but I'll also need some inspired ideas for how to take this feature a bit further. In general, I'm looking forward to getting the setting more or less in place. So if anyone want to see telescopes implemented before lassos, or would love to play a travelling quack in the next release, make your voice heard, and I'll try to accomodate.

As always, Minotauros

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