|Pick up smithereens|
|I put road generation on halt when |
it started throwing swastikas at me.
Adding bounties is also a tough nut to crack. I want to get it as right as I can from the outset, to avoid having to come back and make too many major changes afterwards. Thus spake the optimist. Bounties touch upon many other aspects of the game, from map generation to skill advancement. I'm talking about proper story lines here, not just dumping some goon's head at the local tribunal to collect the cash reward (you can already do that in #10). As with settlements, I'll probably add something very simplistic for now, just to sort out the basics, like how the game world should spawn and know about bounty-related places, having villagers disperse rumors about active bounties, getting an interface for rewards/resting/experience, and so forth.
|Hunted by kerebears|
Here and now, I may sidestep the issue, slap a Wanted-poster up on the wall of the jailhouse or post office and see where it takes me.
Also in the works is a travelogue mode, that zooms out on the map and gives the player access to various utilities (setting waypoints, logging rumors and bounties, etc). I may not need this for #11, but it's going to be a boon as the game world gets more involved.
As always, Minotauros